Riot Games

Keeping players in mind while helping Riot move into new spaces.

I first joined Riot as a contract producer, but quickly earned a reputation as a top-tier collaborator, allowing me to convert to a full-time employee in less than a year. My skills as a program/portfolio manager helped me stand out and I later moved into a role in that space. In my time at Riot I’ve worked on all 5 released games, a number of titles in earlier stages of development, and worked on RiotX Arcane, Riot’s large-scale, cross-product initiative to promote the show Arcane both in and out of our games.

Blizzard Entertainment

Corralling the chaos of BlizzCon 2019!

I was one of a few contract project managers brought in to help the Design & Content Production team stay on top of the chaos that was BlizzCon 2019, where they officially announced both Diablo 4 and Overwatch 2. I helped manage creation of dozens of print and web assets and worked to ensure the printer completed physical items to the teams exacting specifications.

Kilograph

Unique challenges lead to unique outcomes.

Kilograph presented me with a wide range of new challenges each day. I bounced between supporting the sales team, overseeing the operations of the studio as a whole, and managing my own high-profile projects. Whether I was figuring out how to help this small creative studio grow into it's next phase or trying to find a way to steer 20+ creative types towards the goal line, my work was never dull.

Mopro

My work at Mopro had me look at enough sites to choke an AWS server.

When I started, I was a front-line project manager overseeing roughly two-dozen simple to moderate web development projects at a time. I quickly earned a reputation for quality, so they put me in charge of planning and building the quality control department. Three teams and fifteen-plus trainees later, I've seen so many websites I still have dreams about them.

Victory Point Games

While at Victory Point Games I didn't just play a bunch of board games...although I did do my fair share of that.

I managed 10 game projects on my own and supervised other project managers on a multitude of other games. Throughout my tenure, I saw 41 games through from the early stages to completion and was involved in the production of nearly two dozen other games that completed after my departure.