From the far reaches of our galaxy, an alien race has come to Planet Earth with the intent to wipe out the entire human race. As cities crumble and fall to the onslaught, a few civilizations bravely gather resources to send the remnants of humanity out into space in a last ditch attempt to keep the species alive. Your people have gathered into two great cities awaiting word on how you will ship them to another world, their new home. It is time to Abandon Earth.
Introducing the first of the Bagged Game Originals ("BGO") series, Abandon Earth by designer Tom Decker is a multiplayer game in which you aim to get your people to a new world that they can call home. Manage your actions wisely by searching for survivors, researching new technology, training and sending off marines to fight back, and launching rockets containing the last remaining survivors of Planet Earth. Score more Victory Points before everyone else and declare yourself (and your people) victorious!
Each turn you are limited to one action per remaining city that you control. You will be able to choose between developing your infrastructure, researching technology, spending resources, or counter-attacking the aliens. Developing your infrastructure will allow you to search for refugees, train marines, or work on building a new, powerful underground city. Researching technology may allow you to send your colony ships further into space to better planets. After choosing your actions, you will be able to launch one of your ships, should you choose, into space and to a new world. Finally, your turn ends with an alien attack. As the neutral cities fall around you, your cities become increasingly attractive targets for the aliens.
Will you be able to escape earth before your last cities fall? Can you deliver your remaining citizens safely and peacefully to a new world? Get ready to blast off and Abandon Earth!
Ottoman Sunset 2nd edition, by designer Darin Leviloff, is a stand-alone solitaire States of SiegeTM game on World War One in the Near East from 1914-1918. The player controls the Young Turks (CUP or Committee of Union and Progress) as they try to keep the Ottoman Empire alive amidst the struggles of the Great War.
After many years of being the “Sick man of Europe,” by the late 19th century the Ottoman Empire attempted to reform and modernize itself. Ironically, such attempts convinced restive nationalities such as the Greeks, Romanians, Bulgarians, etc., to assert their independence and/or seek to expand their territory.
This weakness caused other Imperial Powers to seize Ottoman territory, both formally and informally. By the outbreak of World War One, the Ottoman Empire was reduced to a core of territory in Asia Minor, the Levant, the Hejaz, Mesopotamia, and a sliver of European territory. This collapse led the military-political leadership in Turkey to take over under the guise of the Young Turks.
The Ottoman Empire began with lofty strategic goals, but soon faced a hard slog, defending its core empire against far-flung British-led forces, Russian armies, and a Hashemite Arab revolt. Furthermore, ongoing campaigns on other fronts, such as those with Austria against Romania in the East, against Italy on the Isonzo, and of course the draining stalemate of the Western Front had a direct impact on events in this theater. Like Austria-Hungary, the Ottoman Empire needed direct German aid to keep it in the conflict.
Despite victories at Kut and Gallipoli, by October 1918, the Turks had about all they could take and surrendered. Can you lead the Ottomans in the Great War and achieve victory where your historical counterparts failed?
King's Ransom, from designer Frank Zazanis II, is a two-player strategy card game pitting royal rivals against each other. Using the basic mechanics of Chess, there's an additional layer of strategy due to each card entering play hidden from the opposing player's view.
On their turn, each player flips a face-down card so it is face up, and then moves any face-up card. He or she then announces check, if applicable. If no check is announced, then a card is placed face down, and a new card is drawn from the deck. If you can set traps and lure your opponent into making mistakes, you might be able to snatch their King and ransom him for control of the kingdom!
Weeks on board the ship have taken their toll on me; I haven’t been this light since I was a boy and I can barely stand up even now that we’re on solid land again. Despite that, the view from this beach is amazing; I never imagined anyplace could as wonderful or wild as this new world. Our journey inland begins tomorrow and all of my men are showing their nerves tonight; my hope is good rest will grant us the strength to make our claim and return home someday soon…
In Old World New World, from designer Aaron Smith, you take command of explorers trying to find their destiny in a recently discovered land. The map is revealed as you play against up to three opponents, with each of you trying to shape the land to best benefit your own side. With player controlled events such as Barbarians, Tornados, and Bribery, no plan goes unhindered and anyone could find themselves mapping their own destiny!
Perfect for both new and experienced gamers, Old World New World has a great mix of simple mechanics and a variety of options that will keep you on your toes no matter how many times you play it.
A portable game for two players. Players take turns adding one card at a time to either one of their or one of their opponent's three rows. Each row has certain restrictions to it that determine where a card can be placed. Some cards however can change these rules and either make it easier for yourself or harder for your opponent to complete a row. If the total value of a row after five cards are placed is 21 - 26 inclusive, the owner of that row gains a point. If not, the row is emptied and owner gains nothing.
For 2 to 4 players, Villainous Vikings is a rousing game of Viking exploration and conquest. With players confronted by constant Raid or Trade dilemmas, the decisions will take you to the highest seat in Asgard next to Odin.
Your goal in Villainous Vikings, by designer Jeremy Stoltzfus, is to amass as many Valhalla Points as possible so that after Ragnarök occurs your Captain has the best seat in Valhalla to tell his tales of battle and drink his mead. You will gain Valhalla Points by raiding, trading, and battling the other Captains who are also vying for Odin’s favor.
After one of the players has been declared the victor of Ragnarök, each player will tally up their Valhalla Points to determine their overall standing with Odin the All-Father and the other Gods; whoever is in the best standing is considered the greatest Viking(s) in history!